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Doran

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Posts : 93
Join date : 2011-10-12
Location : At your back, could you turn round please?

PostSubject: Jutsu List   Sat Oct 22, 2011 5:01 pm

Offensive Ninjutsu Jutsus:
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Defensive Ninjutsu Jutsus:
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Earth Wall Jutsu*

-Stage 1: Creates a thin sand wall: stops all thrown objects. (No jutsu)

-Stage 2: Creates a thin sand wall: stops all thrown objects and physical hits (Except specific Jutsu).

-Stage 3: Creates a thick sand wall: stops all thrown objects and physical hits and direct hits from small wepons.

-Stage 4: Creates a thin sand wall: stops all thrown objects and physical hits and direct hits from small wepons. Most katana hits are avoidable (Except specific Jutsu).

-Stage 5: Most attacks are stopped, except some specific jutsus.

* If wasted half of chakra, this jutsu always creates a 10meters wall that stops everything, beig able to avoid every attack.
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Offensive Genjutsu Jutsus:
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Desert of chaos

-Stage 1: 100% of affecting Sight = Enemy sees a Desert all around him for 5 turns / 10% of affecting touch = Enemy Speed and Agility (-20) for 5 turns

-Stage 2: 100% of affecting Sight = Enemy sees a Desert all around him for 8 turns / 50% of affecting touch = Enemy Speed and Agility (-20) for 8 turns // 10% of affecting Ear = Enemy only hear the sand moving, the wind blowing and what you all say for 8 turns

-Stage 3: 100% of affecting Sight = Enemy sees a Desert all around him for 12 turns / 70% of affecting touch = Enemy Speed and Agility (-20) for 12 turns // 50% of affecting Ear = Enemy only hear the sand moving, the wind blowing and what you all say for 12 turns

-Stage 4: 100% of affecting Sight = Enemy sees a Desert all around him for 15 turns / 100% of affecting touch = Enemy Speed and Agility (-20) for 15 turns // 70% of affecting Ear = Enemy only hear the sand moving, the wind blowing and what you all say for 15 turns


-Stage 5: 100% of affecting Sight = Enemy sees a Desert all around him for 20 turns / 100% of affecting touch = Enemy Speed and Agility (-20) for 20 turns // 100% of affecting Ear = Enemy only hear the sand moving, the wind blowing and what you all say for 20 turns // The Jutsu can be combined with other Illusion Jutsus
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Defensive Genjutsu Jutsus:
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Offensive Taijutsu Jutsus:
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Body Flicker Technique

-Stage 1: Speed x 3 during the next 5 posts / Agility x 3 during the next 5 posts

-Stage 2: Speed x 5 during the next 8 posts / Agility x 5 during the next 8 posts

-Stage 3: Speed x 10 during the next 12 posts / Agility x 10 during the next 12 posts

-Stage 4: Speed x 15 during the next 18 posts / Agility x 15 during the next 18 posts / 5% chance of unavoidable attack

-Stage 5: Speed x 25 during the next 20 posts / Agility x 20 during the next 20 posts / 10% chance of unavoidable attack

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Defensive Taijutsu Jutsus:
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Offensive Weapon Jutsus:
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Whip Katana Jutsu*

-Stage 1: The katana looses consistenc maintaining his facilities for being the cause of serious wounds, but becomes much longer.

*It also becomes a metal that is much easier to melt, as it looses consistence, so fire jutsus could be a serious problem for this technique.
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Guided Shuriken Jutsu*

-Stage 1: The shuriken hit's the enemy always in open ground / 5% chance of failing in forests, etc... / 100% of fail with defensive jutsus

-Stage 2: The shuriken hit's the enemy always in open ground and forests, etc... / 80% of fail with defensive jutsus

-Stage 3: The shuriken hit's the enemy always in open ground and forests, etc... / 60% of fail with defensive jutsus / Can do it with 2 shuriken's

*A weapon loaded with chakra would attract the shuriken, making it useless.
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Defensive Weapon Jutsus:
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